Shadow warrior game debate2/19/2023 While it does it job by eliminating Aliasing, some players will see the game's loss of sharpness as a major downside. Effectively, PC gamers need to optimise their settings differently depending on the weather, which isn't the best experience.Īnother thing that's worth mentioning is that GRID's only anti-aliasing option is TAA and that the effect has a substantial blurring effect on the game. Hopefully, Codemasters can do something to help level-out performance in future EGO engine game releases, either by reducing the impact of their weather effects or by adding more effects to standard races to help level the playing field. ![]() PC gamers must consider how their settings will impact the performance on both normal and rainy days. The same thing applies to other Codemasters racers, like F1 2019. This can fundamentally change the GRID's performance levels in certain raced. ![]() While most races will lack any form of precipitation, rainy weather has the potential to lower framerates by 20% or more. One aspect of GRID's performance that must be mention is how rain impacts framerates. See page 6 for all of our CPU testing results. This is clear evidence that the era of quad-core gaming is over. GRID's average framerates also increased from 103.6 FPS to 161.7 FPS. Our 99th percentile framerates were boosted from 75.9 FPS to 106 FPS. When moving from a quad-core processor to a six-core processor with hyperthreading/SMT, we saw the following result. Enabling hyperthreading on a quad-core will result in significant boosts to game performance in CPU-limited scenarios, and the move to six-cores will result in further performance boosts. Higher framerates will be limited to CPUs with higher core/thread counts and clock speeds. While GRID 2019 can run at 60+FPS on as little as a quad-core at Ultra High Settings. This will be especially true when it comes to making use of heavily multi-threaded processors, or when targetting 100+ FPS framerates. Given what we know about F1 2019's performance, we know that GRID will benefit from its use of the DirectX 12 API. So does the move to DirectX 12 exclusivity benefit GRID? The easy answer is yes, though it is worth noting that some PC players are complaining about compatibility issues. That said, when SMAA and Checkerboarding are available in GRID's configuration files, it is hard to see why they are absent from the game. ![]() On the options side, GRID can be considered downgraded when compared to F1 2019, but given this game's move away from the hardware simulation audience, perhaps this level of streamlining was merited. For starters, GRID lacks support for AMD's FidelityFX, SMAA and checkerboarding, all of which are available in F1 2019, Codemaster's previous racing game release. While GRID makes a move to DirectX 12 exclusivity, other areas of the game are downgraded when compared to games like F1 2019. With this in mind, gamers should expect a graphically capable racer, especially given the game's move to DirectX 12 exclusively, removing DirectX 11 compatibility from the game's default options. Yes, DirectX 11 can be forced, but it isn't officially supported, and that's a big step. GRID makes use of Codemasters' EGO engine, the same tech that powered both F1 2019 and DiRT Rally 2.0. GRID's release comes with some high expectations, and that doesn't just come thanks to the series' existing fandom. Conclusion & Video - The upsides and downsides of GRID's PC version
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